Portfolio

Joshua
Trapani

3D Artist & Generalist specialising in Blender and Unreal Engine creating environments, advertisements, motion graphics and VFX.

Joshua Trapani portrait
Scroll

About Me

A generalist with a deep technical
base

I'm a 3D artist and generalist specialising in Blender and Unreal Engine, with a focus on environment creation, advertisements, motion graphics and VFX. My work spans both realistic and stylised 3D content.

Beyond these tools, I work across a comprehensive secondary technical suite like post-production, color grading and editing in DaVinci Resolve, parametric modelling in Fusion 360, photo editing in Adobe Photoshop, lighting design and console sequence programming via grandMA3, and environment reconstruction using RealityScan & LichtFeld Studio (3D Gaussian Splatting).

Blender Unreal Engine 5 DaVinci Resolve Fusion 360 grandMA3 LichtFeld Studio RealityScan
01

Unreal Engine

UE5

McLaren Artura

UE5 Spec Ad

A cinematic ad for the McLaren Artura, made entirely in Unreal Engine 5. This spec project focuses on high-fidelity automotive visualisation.

Not commissioned by, nor affiliated with, McLaren Automotive.

UE5

Porsche 911 Turbo S

UE5 Spec Ad

A spec ad for the Porsche 911 Turbo S, rendered entirely within Unreal Engine 5.
A personal passion project.

Not commissioned by, nor affiliated with, Porsche AG.

02

Advertisements

Blender

Trek Key Tracker

Blender Spec Ad

A sleek product reveal for the fictional Trek keychain tracker.
A concept device designed and rendered in Blender. Highlights clean industrial design and Geometry Nodes-driven animation.

A conceptual work for a fictional brand.

Blender

Retro Rumble

Blender Spec Ad

A stylised product feature for the Retro Rumble mechanical keyboard animated in Blender.
Exploring the intersection of tactile hardware and abstract digital environments.

A conceptual work for a fictional brand.

03

Environments

Mountain Peak environment render Blender

Mountain Peak

Blender Environment

A photorealistic environment made with Blender. Explores terrain generation with Gaea and volumetric cloud layering for a natural, large-scale scene.

Abandoned gas station environment render Blender

Abandoned Gas Station

Blender Environment

An overgrown desert gas station, modelled and textured from scratch in Blender. A personal project showcasing end-to-end environment design.

04

Motion Graphics

Blender

Infinite Dominoes

Blender Motion Graphic

A satisfying, looping circular domino effect built with Geometry Nodes in Blender.
Replacing traditional physics with a procedural setup.

Blender

Kinetic Waves

Blender Motion Graphic

A hypnotic looping animation of interlocking pistons, created with Geometry Nodes in Blender.
Focused on mathematical precision and rhythmic displacement.

05

VFX

Blender

Joyride

Blender VFX Spec Ad

A playful Fake Out-of-Home (FOOH) 3D installation for Joyride by Ryan Trahan, created in Blender. Merges physical reality with digital fantasy.

Originally a spec project — featured and shared by the official Joyride social channels.

Blender

Nike Air Jordans

Blender VFX Spec Ad

A large-scale Fake Out-of-Home (FOOH) 3D installation for Nike, created entirely in Blender.

Not commissioned by, nor affiliated with, Nike, Inc.