About Me
A generalist with a deep technical
base
I'm a 3D artist and generalist specialising in Blender and Unreal Engine, with a focus on environment creation, advertisements, motion graphics and VFX. My work spans both realistic and stylised 3D content.
Beyond these tools, I work across a comprehensive secondary technical suite like post-production, color grading and editing in DaVinci Resolve, parametric modelling in Fusion 360, photo editing in Adobe Photoshop, lighting design and console sequence programming via grandMA3, and environment reconstruction using RealityScan & LichtFeld Studio (3D Gaussian Splatting).
Unreal Engine
Cinematic spec ads rendered in real-time inside UE5.
Advertisements
Product reveals & hardware features built in Blender.
Environments
End-to-end scene building, terrain & volumetrics.
Motion Graphics
Procedural, looping Geometry Nodes studies.
VFX
Fake Out-of-Home (FOOH) 3D installations.